Gunship 3D model

A heavy artillery spaceship. I designed the spaceship and modeled in various 3D modeling apps (Groboto3D, Hexaton3D, Wings3D, Silo3D and textured in 3DCoat.
With processing in Adobe Photoshop 2017 and Corel Painter 2017 to give the image a comic book type of illustration.

 

Image is available as print, poster, framed wall image and various other products at my FineArtAmerica gallery

Airship Over Future City

A steam powered airship flies over a distant, future city in dystopian world. I modeled the airship in Hexagon3D & Groboto. The buildings are the dystopian city blocks from Cornucopia3D. Scene was rendered in Vue Complete 2015 using the NPR settings. With details and adjustments made in Photoshop CC 2015 & ArtRage 4.5.27047993866_564dbf9fe4_b

Grobo Car update

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In this illustration I placed the Grobo Car in an environment influenced by the South Western USA like the desert of Arizona and the salt bed lakes of Utah.

 

 

Grobo Car (3D version)

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I designed the Grobo Car as a future rear engine hot rod. I modeled the car from scratch using 3D modeling applications Groboto 3D v 3.3 (90%) & Hexagon 3D v 2.5 (10%). The car was textured using shaders in Vue Complete 2015. It was also rendered in Vue Complete. Slight postwork in Photoshop 2015 CC.

The car is influenced by my love of hot rods, American cars of the 1930s to 1950s and foreign sports cars.

I named the vehicle Grobo after Groboto 3D of which I did the bulk of the modeling in…

The 2D version of my Grobo car can be seen here

A printed copy (poster, print, framed print, metal print, etc) can be purchased at Fine Art America

 

Another vehicle created using Groboto, ArtRage & Photoshop.

Retro Red Exotic – An exotic sportscar of the future borrowing some styling from cars of the late 1950’s and early 1960’s.

 

Grobo-car

Grobo-car – My vision of a hot rod of the future powered by a clean energy source and has dual wheels in the rear, making it a 6 wheel vehicle.

A car which has performance and energy efficient. I created the car in Groboto which is a 3D modeling application. I then brought the base render into Artrage 4.5 where I painted over the image and applied a gradient. I used Photoshop for color correction and applied a texture to the background and added some noise to the car.

http://kenmo.fineartamerica.com/
http://kenmo.zenfolio.com/

Lonely Mr Bug

“Mr Bug” is a 3D model I created using Groboto 3D ver 3.5. An untextured render of Mr Bug was brought into Artrage where I colorized the critter and than hand painted the background using ArtRage 4.0 and my trusty Wacom Intuos tablet…

I created this as a type of illustration that would be used in a children’s book…

Lonely_Mr_Bug

Here is the base mesh I modeled in Groboto…
Mesh01

Mesh02

Mesh03

Desert Snake

Created in ArtRage 4.0. The body of the snake was a base mesh I created in Groboto3D which I painted over in ArtRage.Desert Snake

Color was enhanced using Photoshop Elements 11 & Topaz Adjust 5.0….

3D models I created for Cafe by the Sea

Here are the 3D models I created to use in the Cafe by the Sea illustration. All were modeled in Hexagon3D except for the arch on which I used Groboto3D.

Cafe_Village

Cafe_Village02Church

Arch

Cafe by the Sea….

Mediterranean of my mind, a place where the seekers, dreamers, lovers and loners converge and spend idle time dreaming of their past sins or thinking about future accomplishments….

A digital illustration based on a 3D render and some digital painting techniques. Software used Vue Complete 2014, DAZ3D Studio, Photoshop Elements 11, ArtRage 4…CafeBytheSea

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